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10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #13851

  • veidar2
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A longer reloading time is all it takes to counter the spawn-killing problem.

Tank spawn killing at the airports is no laughing matter, it does in fact destroy the game when it happens. A single tank hiding at an airport can kill every airplane that appears at the end of the runway before it can even take off.

By simply prolonging the reloading time for the tanks, - making it a bit more realistic, - say 15 seconds, airplanes would be able to get off ground and defend themselves. Even if it were increased to just 10 seconds, it would make a great difference.

A small change like that would benefit the game in more than one way.
It would take tanks a bit longer to devastate an airport, giving the airplanes a chance to try and hunt them down between the buildings. Today games are in practice settled the moment a tank arrives at the airport.

Tank battles might also become more interesting, making maneuvering skills and hiding between buildings more important.

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Last edit: by veidar2.

Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #13858

  • Historygeek13
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That would stop spawnkilling, but it would ruin bomb enemy airport modes for tanks. :( Also you wouldn't be able too tank batte as good.
[img]i1079.photobucket.com/albums/w511/myatsoethet/squadleader.jpg[/img]

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #13860

  • Slenderman
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I've been kicking spawn killers right and left.

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #13861

  • Hamers
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I remember when you could catch major air in a tank lol.
lets eat grandma. lets eat, grandma. commas save lives

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #13869

  • Slenderman
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Hahahah, yup.

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #13872

  • veidar2
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Historygeek13 wrote: That would stop spawnkilling, but it would ruin bomb enemy airport modes for tanks. :( Also you wouldn't be able too tank batte as good.


I think not. It would'nt ruin hangar shooting.

You would only have to use a bit more brains than brawn, hiding among the buildings while shooting the hangars.

And I think it would make the tank battles more realistic and in fact better.

Sure, it would take the fun out of arriving at an airport and taking out all the hangars in 10 seconds, but are you certain that helps the game as a whole?

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #13873

  • Hamers
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This is a fast paced game. Its not real time. In real life it would take longer to reach bases for they would be miles upon miles apart.
lets eat grandma. lets eat, grandma. commas save lives

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #13878

  • Historygeek13
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I guess it wouldn't effect them too much, veidar :unsure:
[img]i1079.photobucket.com/albums/w511/myatsoethet/squadleader.jpg[/img]

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #13884

  • |111th|Kevy
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I have to agree with Viedar sorry Green. :(

It was really nice of you to agree too! I know how much you like your tank!

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #13908

  • Historygeek13
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Lol thanks kevy! :) I do think spawn killing should be stopped....even though sometimes I do it. But, I only do it for revenge on someone now. ;)
Down with spawnkilling! Mp with more frequent tank battles!! :lol:
[img]i1079.photobucket.com/albums/w511/myatsoethet/squadleader.jpg[/img]

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #13915

  • |111th|Kevy
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It's like a loud motorcycle one in the neighborhood sounds cool, ten and its annoying!

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #13917

  • Historygeek13
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Nicely put ;)
[img]i1079.photobucket.com/albums/w511/myatsoethet/squadleader.jpg[/img]

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #13957

  • CalvinIsAwesome
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i gotta say, i havent seen AS many lately. still too many, but its gettin better! :)

this would solve it, and it'd be easy and temporary. when you get killed by a tank, you can choose to go STRAIGHT to a tank, ignore the soldier. skip that stage entirely. that wouldnt hamper tank battles, hanger killing, or any LEGITEMANT uses of tanks, but it'd get people armed in tanks to deal with spawnkillers. :)

hamers, when could u get air in a tank? that must have been cool! :)
See you in the skies!

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #14000

  • Hamers
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It was back a while ago when the tank first came out.
lets eat grandma. lets eat, grandma. commas save lives

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #14001

  • zuperman
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what do you mean air in a tank? :?

about the other thing, yep, i'll add 5 to 10 more secs to reloading so you have a chance to take off

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #14008

  • |111th|Qazfdsa
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zuperman wrote: what do you mean air in a tank? :?

about the other thing, yep, i'll add 5 to 10 more secs to reloading so you have a chance to take off

:( :( :( :( :( :( :( :( :( :( :( :( :( :( :angry: :angry:
Well that ruins the point of ever being a tank again and/or tank battleing
-Qaz

~=111TH FALCON SQUADRON FOUNDER B)=~

Player since Dec. 30th 2010. (estimate)

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #14012

  • Manfred
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Yeah I agree with Q. Limiting the tank isn't the way to discourage spawnkilling. Keeping the tanks out of buildings helps, so we can pick them off from airplanes. Having planes spawn in varying places om the runway would also help.
Manfred

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #14013

  • veidar2
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Manfred wrote: Yeah I agree with Q. Limiting the tank isn't the way to discourage spawnkilling (...) Having planes spawn in varying places om the runway would (...) help.


Tanks wouldn't be hampered much by making the reloading time a bit longer, - just enough to allow a plane to get airborne after having been shot once. Tanks would still be able to take out lots of planes from a strategic position close to a building, but it would not be so easy to shoot the same plane repeatedly.

Increasing the reloading time a little is a change that should be easy to implement, whereas the otherwise very good idea of having planes spawn in random places on the runway probably isn't. Or am I wrong about that? What do you say Z?

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #14014

  • CalvinIsAwesome
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What qbout my idea? That wouldnt hurt anything. You know, except the guy spawnkilling! :P
See you in the skies!

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #14024

  • veidar2
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CalvinIsAwesome wrote: What qbout my idea? That wouldnt hurt anything. You know, except the guy spawnkilling! :P


To become a tank? Yes that is a good idea too, but wouldn't it still be difficult if it happened on the runway right in front of the spawnkiller? Wouldn't you have to be almost impossibly quick in order to find him, to aim and to shoot before he shot you again?

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #14026

  • Manfred
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Which idea, Calvin?

On this topic, I just played with "lapd11", and this guy was seriously spawnkilling with a tank. I finally got off the runway and brained him into thr ground. What an a$$. The other players were not helping, but one who got off the ground said thx. Left/right random rjnway placement would be a huge help.

BTW I wasn't able to use moderator commands on him. Z, please help!

Manfred

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #14027

  • Seattle2
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Closing off the hangers so you can't hide inside would help. Maybe the immediate airport could just be made off limits to tanks so you have to have a little distance.

My other suggestionis that if someone is banned for spawn killing, their next three game logins they have to ride as a passenger in the Zepplin from start to finish to get readmitted to DogFight. :P

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #14030

  • CalvinIsAwesome
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No, cuz youd have a second to get the aim just right, and blow them up. Or, Z, would it be possible to make it so if a tank in the general are of the base killed a plane on the runway, the tank is killed?
See you in the skies!

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #14033

  • veidar2
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zuperman wrote: what do you mean air in a tank? :?


People say it sometimes happened you could take off and fly with the tanks when they were newly introduced in the game. There was a youtube video too, or am I wrong?

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #14040

  • Hamers
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Ur wrong I mean when u hit a hill you could use it like a ramp.
lets eat grandma. lets eat, grandma. commas save lives

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #14041

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Lol

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #14065

  • WAMP
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THIS IS A MESSAGE FOR ZUPERMAM!!!! NO ESTOY DE ACUERDO CON QUE AGREGUES MAS TIEMPO PARA QUE EL TANKE SE RECARGUE ES CIESTION DE INTELIGENCIA SALIR DE LA PISTA Y SI PRIMERO CERRASTES LOS HANGARES DONDE SE PODIA REFUGIAR UN TANKE Y AHORA LE BAS A DAR MAS TIEMPO PARA RECARGARCE ENTONSES TE SUJIERO QUE ELIMINES LOS TANKES DEL JUEGO : ( CON TODO EL RESPETO QUE SE MERECE HAY DESICIONES BUENAS Y DESICIONES MALAS QUE HA TOMADO... CONSIDERO QUE EATE ES UN JUEGO DE ABILIDADES Y DE USAR LA INTELIGENCIA.
ALL ARE MY FRIENDS!!!

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #14123

  • CalvinIsAwesome
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wamp, calm down! :) your right, it is a game of skill, and if the tank reload has been shortened, it needs to be lengthened to the old time. that was good enough. :)
See you in the skies!

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #14129

  • bomer1
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No if a tank can make it to base than it deserve some reward. Spawn killing they should have never let the tank through. And tank wars would suck. And tanks wouldn't be able to defend themselves. Like it the way it is.

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Re: 10+ sek reload time will stop spawn-kill problem 12 years 3 weeks ago #14130

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Superman please don't add any more time than it is.

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