CalvinIsAwesome wrote: Avoiding a fight doesn't help you get better . Gotta engage! Fighting the best is how you become the best.
While the game isn't meant to be ultra realistic, I think some realism would be needed, just to obey the laws of physics. Think about it. If bullets curved when you shot straight down, that'd require some sort of secondary propulsion deployed AFTER the bullet was fired. Not something you see very often. Z, if you implement this, please make it obey basic laws of the universe. Thanks!!
LOL, thanks Calvin, but on my 4 in. phone, when I move 1 tick up and down, it is sometimes above and below the plane I am aiming at 2 miles away. Just sayin', I can be down before I even see a hint of the the other plane, but I have taken them out by aiming at the right spot below the name...not sayin' it can't be done, just very difficult on my phone.
Second, adding realness to games is cool, and this is where I think feedback from a lot of players is valuable, because too much realism will make the game nearly impossible to play, or just boring. So I was just giving my point of view, I like it the way it is. And like I said, following reality, planes should be slowed way down, and the manuvuers we do should be impossible, but the planes are allowed to do these things to make the game fun. So my vote is for the way it is, I like it, but I suppose if enough of you would rather have bullets that follow gravity, then so be it. Happy flyin' all.