×

Warning

Empty password not allowed.
Welcome, Guest
Username: Password: Remember me
  • Page:
  • 1

TOPIC:

Bug fix release before major update 4 years 9 months ago #377430

  • zuperman
  • zuperman's Avatar Topic Author
  • Offline
  • Administrator
  • Administrator
  • Posts: 4418
  • Thank you received: 13138
Hi there!

I'm working on some major updates with new missions and stuff. But before introducing something new I want to have the current version as stable as possible. Can you please tell me bugs that you see now that should be fixed before working on anything new?
The following user(s) said Thank You: Mongo, [NLR] The Blue Fighter, Acegirl, £eaf, Grandpappy 9+1 {WP}, Lone Player, Pegoud

Please Log in to join the conversation.

Bug fix release before major update 4 years 9 months ago #377431

  • darraxx
  • darraxx's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Posts: 4099
  • Thank you received: 10674
Android stylo3.
On the home page the music seems to lag they it just skips then it fine again. In game ww1. The gun seems to pause as im firing but only fora split second .and the engine sounds like its in a tin can

Please Log in to join the conversation.

Bug fix release before major update 4 years 9 months ago #377434

  • Alex Galt
  • Alex Galt's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Posts: 2122
  • Thank you received: 3775
the pilot in the parachute is still jumping on it movement when you use the mouse on windows 10
The following user(s) said Thank You: Acegirl

Please Log in to join the conversation.

Bug fix release before major update 4 years 9 months ago #377437

  • DireWolf{WP****}
  • DireWolf{WP****}'s Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Posts: 2173
  • Thank you received: 4958
For WIN 10.
-Take off on carrier at angle seems a glitch causes a crash in water. It's like you float up and back down into sea.
-The speaker sometimes gets stuck in a loop for some players. When I mute/block I can no longer chat in game with that player. I've noticed when the
speaker is used it causes a loss of connection.
Can the speaker be used only for the team you're on and not for all players?

Please Log in to join the conversation.

Last edit: by DireWolf{WP****}.

Bug fix release before major update 4 years 9 months ago #377438

  • Viper10{WP}
  • Viper10{WP}'s Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Tip of the spear
  • Posts: 3470
  • Thank you received: 7914

Still seeing crashes into nothing while flying.

In CTF games, if a player in a tank has the flag and is killed, that player respawns with the flag even though he or she cannot capture it and doesn't even know they have it.








United We Prowl/Together We Howl
The following user(s) said Thank You: Mongo

Please Log in to join the conversation.

Bug fix release before major update 4 years 9 months ago #377439

  • Mongo
  • Mongo's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Fly like its stolen shoot like you mean to keep it
  • Posts: 2363
  • Thank you received: 6558

Dogfight Dix wrote: Pilot to sensitive... hard to aim, tank aim same problem... win 10


Tank glitch on hangar... guess all the plattforms

And change direction of new unsubscribed players to ww1 as startingpoint instead of ww2... thats more fair and might keep up the intress when start playing... less risk to ne canonfodder in games...


Pilot too sensitive I agree. Have not noticed tank sens, or glitch.
Fully agree that noobs should be in ww1 to start, its the only plane they have. Maybe allow them to stay there for a few levels before requiring subscription.



Never approach a bull from the front, a horse from the rear, or an idiot from any direction
(.Y.)
The following user(s) said Thank You: Acegirl, Pegoud, Gideons Sword

Please Log in to join the conversation.

Bug fix release before major update 4 years 9 months ago #377440

  • nebular
  • nebular's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Posts: 794
  • Thank you received: 2034
on the top of the airplane selection page is a mention of what mission to prepare for, as in how many bombs to carry...
it is NEVER the same as the actual mission offered... and it seems to cost to carry more than one bomb??
I have already paid for a second bomb that I now cannot use without it costing me more points...
Why pay for bombs to only then get dropped into a different mission like Dogfight??
also, my bombs drop while trying to chat, the throttle moves up and down and the view changes from first person to third and back

Thank You!!
Win 10
The following user(s) said Thank You: Acegirl

Please Log in to join the conversation.

Last edit: by nebular.

Bug fix release before major update 4 years 9 months ago #377445

  • Acegirl
  • Acegirl's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • i'm not bad. i'm just drawn that way
  • Posts: 4553
  • Thank you received: 9804
Steam PC:
On the take the bomber down mission the pilot that enter the bomber stays floating on the base runway and if you want to kill it just fly to enemy base and shoot him dead there.
On take the ships mission if you get shoot down inside the ship and try to use the parachute the game glitches on menu and you must leave the game.
Opponents plane wheels on ww2 planes not visible when they land.
The menu mix mission’s thing.

Windows store PC:
The sensitivity movements of pilot, parachute and tank aim. (to fast)

Suggestions:

Subscribers: Access to all missions
Access to all planes
Access to all communications.
Team Paint scheme and logos for planes.
Non-subscribers:
Access to all missions
Limited access to planes
No access to in game communications just world and team chat access.
No access to team paint scheme and logos.

Split the world wars on servers and maybe create exclusive missions for the different eras.
The following user(s) said Thank You: R E Z, nebular, Pegoud

Please Log in to join the conversation.

Last edit: by Acegirl.

Bug fix release before major update 4 years 9 months ago #377509

  • £eaf
  • £eaf's Avatar
  • Offline
  • Premium Member
  • Premium Member
  • Let's spread the light of happiness and joyness!
  • Posts: 148
  • Thank you received: 163
Greetings Zuperman!

There are some suggestions that i would like to suggest, if possible, do incorporate it. Thank you!
1. If i auto-destroy while walking or at parachute, it says "Crashed" rather it has to say "Died or Dead".
2. If a bomber shoot down, a pilot inside the bomber has to auto-destroy in order to get into plane/jet rather it has to be automatically.
3. If two jets/planes hit to each other, both jets/planes has to Crash.
4. Plain or Mix color customization on plane/jet.
5. Customized alphabet writing on Plane/Jet.
6. Placing the image or logo on Plane/Jet.
7. Please introduce "AK47 or any other weapon apart from Pistol.
8. It would be nice, if a pilot can carry "Rocket-Launcher" that could hit the hangar with one shot.
9. It would be more fun if there is missile functionality on Plane/Jet that could aim the target from some distance. This would be upgraded technology where we normally carry the Bomb to destroy ship/tank/hangar/plane/jet.
10. As, a pilot could only walk while carrying a flag, can it run as well?
11. Please introduce a bullet proof jacket for a pilot where it can be shoot down after two fires with health-box to recover health.

Many thanks for taking the inputs!

Regards,
XxX-£eaf-XxX
Fly with Honor | Never Give Up



The following user(s) said Thank You: Pegoud

Please Log in to join the conversation.

Last edit: by £eaf.

Bug fix release before major update 4 years 9 months ago #377519

  • Viper10{WP}
  • Viper10{WP}'s Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Tip of the spear
  • Posts: 3470
  • Thank you received: 7914

Players have the ability to land behind the enemy base and spawn kill with rifle, get back in plane to recharge rifle, and continue to spawn kill. Perhaps limit the number of bullets for man regardless of how many times going back to the plane, or prevent folks from landing on enemy territory and walking around for an indefinite amount of time. Spawn killing is spawn killing, regardless of if from a plane, tank, or soldier.








United We Prowl/Together We Howl
The following user(s) said Thank You: Mongo

Please Log in to join the conversation.

Bug fix release before major update 4 years 9 months ago #377528

  • Lone Player
  • Lone Player's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Play clean and have good reputation.
  • Posts: 626
  • Thank you received: 671
hi joaquin, on my samsung J6 appears the lake next to the building next to the hangars when I go in to play but it takes only 01 second and disappears this lake and back everything to normal again.
I consider it interesting to take the firepower of the soldier on the ship, it ruins the mission

I'm hitting on nothing, just in the air and exploding

Please Log in to join the conversation.

Bug fix release before major update 4 years 9 months ago #377529

  • Lone Player
  • Lone Player's Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Play clean and have good reputation.
  • Posts: 626
  • Thank you received: 671

Viper10{WP} wrote: Players have the ability to land behind the enemy base and spawn kill with rifle, get back in plane to recharge rifle, and continue to spawn kill. Perhaps limit the number of bullets for man regardless of how many times going back to the plane, or prevent folks from landing on enemy territory and walking around for an indefinite amount of time. Spawn killing is spawn killing, regardless of if from a plane, tank, or soldier.



spawn is always bad for the mission and the game, there should be equal punishment kill player on the same team, hate spawns and like to lose points killing spawns
The following user(s) said Thank You: Viper10{WP}

Please Log in to join the conversation.

Bug fix release before major update 4 years 9 months ago #377534

  • Cypher7{WP}
  • Cypher7{WP}'s Avatar
  • Offline
  • Platinum Member
  • Platinum Member
  • Posts: 2613
  • Thank you received: 4939
Platform Steam on PC. Paratrooper bullets are not synced or aligned with cross hair scope. Bullets show left of scope. Switching from first to third person seems to not remedy this
The following user(s) said Thank You: R E Z

Please Log in to join the conversation.

Last edit: by Cypher7{WP}.

Bug fix release before major update 4 years 5 months ago #378544

  • zuperman
  • zuperman's Avatar Topic Author
  • Offline
  • Administrator
  • Administrator
  • Posts: 4418
  • Thank you received: 13138
Just to let you know that I'm working on a major update to fix almost all of the reported things on this thread.
The following user(s) said Thank You: baron rojo, nebular, chickenlittle, Pegoud

Please Log in to join the conversation.

Last edit: by zuperman.
  • Page:
  • 1
Time to create page: 0.502 seconds