I already explained the lack of players a few times. If you don't want to believe it, it's up to you. The lack of players is not due to game changes or anything related to the game. It is due how the App Store changed the way they promote games and the huge amount of new games available. You have to pay to be visible, and since they want to make more and more money, you have to pay more and more. The game is visualized on the store around 1000 times a day, and it gets 40-70 people to download. If you do the math it is super simple to figure out, only 40 new people join a day. Of those 40, only a few stick because most people get a game, check it out and leave. It happens with every game anyone gets in the app store. Around 1 to 2% of all downloads are converted to players. Do you want to be seen more than 1000 times a day? You pay. For that, you need to be a big studio. On top of that, 10 years ago there were 4 airplane games, nowadays you literally have a whole section dedicated to airplane games. The app store grew from 70,000 apps to MILLIONS of apps and games. Everyone competing with each other. You cannot compare 10 years ago with nowadays, it's a whole different world in the app stores!
Compare this to when you guys began playing. Back then, the stores made no money on ads or promotions. If your game was good and got good reviews, you were listed at the top. There were about 5 to 7 airplane games back then. Dogfight Elite was listed at the top every single week. It was getting more than 3000 NEW PLAYERS daily due to this. It just kept growing organically. Most players did not spend money, but it was a constant influx of new players and that's why we had several servers to choose from.
You just keep saying that it is due to changes in the game, or how difficult to buy planes, and how WW1 was and how WW2 is and bla bla bla. New players have no clue how the game was 10 years ago. The answer is super simple, if no new players come in, you have fewer and fewer players year after year. This is 99% due to how Apple and Google changed their store to make a profit on game promotions.
Just to be more clear. Several years ago I made a test. I released Dogfight. The one you know from 10 years ago. I picked up the old version, published to the store, exactly the version that you all played and remember as the "good one". I left it in the store for 4 months, anyone could download and play. I did the same that I did years ago, same type of promotion and stuff. If it has gotten tons of downloads, I would have kept that version of the game and deleted Dogfight Elite. That was a test to make a decision because nobody likes to see a game you created losing players. If I had made a mistake, easy fix: put Dogfight as it was, and forget about it. Life would be easier, especially for me. The reality? Do you know what happened during those 4 months? It got 4 to 7 new players per day and most reviews said "This game sucks". The store was NOT displaying the game unless I paid about 5k a week on promotion (that's $20,000 a month). I removed that version from the store and nobody even noticed it existed for 4 months!
Every time I save some money and make a promotion, I get hundredths of new players. Last month I spent $4k on a promotion, I get 400 new people joining in 2 days. New people have no clue how the game was 10 years ago, they either like it or not. They did like it, some stayed (again, the number is usually 2% of total downloads for almost all games). I had to spend $4k to get around 400 new players registered and only about 20 stayed for the month. Compare that to 10 years ago, I was getting 3000 daily without paying a dime. It's a completely different world now and it has nothing to do with game changes.
On the topic of ranks and expensive planes... if you begin a new account from scratch today, compare it to 10 years ago. You can reach level 10 and buy 5 airplanes in about 2 or 3 days. 10 years ago you needed almost a month. 10 years ago the highest rank was less than 20. Then it was increased to 31. To reach MORAF you needed about 1 year on average with a lot of constant playing. You can reach similar ranks and buy the same airplanes in less than half the time now. So no, it is not more difficult today and that's not why people are not playing. You can level up easier, and faster, and get more planes and points today than in the old days. You can literally test this yourself by creating a new account. Ranks requirements are super easy compared to the old days. People played not because it was easier to buy planes, it is easier now! They played because we had 50 to 70 people playing at the same time for many hours due to the constant new downloads of the game.
This is the reality, the game is not getting fewer players because of changes or how wonderful it was 10 years ago vs today. It is because the app stores made a deliberate choice to fuck up indie developers and only allow corporations with tons of money to do promotions. If you want new players, you have to pay. And you have to pay A LOT of money. Simple.
Also Mean, you take everything as a personal attack. I reply with the facts that I get and when I see your response is wrong I say so. I don't attack you or anyone for criticizing the game, nor ban people because of that. You are literally living proof because you just day in and day out complain about me and the game. I told you several times that if you tell me what's failing, I try to fix it. Nothing more. If you just say "this game sucks", that does not help anyone neither allows me to fix anything. It adds no value to do it like that and I think it's an unhealthy behavior, all I'm asking from you is that you give concrete ideas or details on what is failing so I can fix it.