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Re: lots of praise and some minor gripes 12 years 2 months ago #9603

  • Farcanal
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Perhaps you could apply to be "assistant game developer" veidar ? You have some elegant ideas that would add to the game for certain I wonder what the remuneration is like for developing games ?
Flying as farkinell and numerous other unmentionables.

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Re: lots of praise and some minor gripes 12 years 2 months ago #9619

  • Slenderman
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There's no need Farcanal, Zuperman has stated it is his one of his major goals in developing this game to truly listen to the players. We are all "Assistant Developers" in a sense. :)

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Re: lots of praise and some minor gripes 12 years 1 month ago #9638

  • veidar2
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Skydavis1 wrote: I think the new game will have to do with some tank warfare where the teams try to get a tank across the bridge.


Since the bridge can be bombed, you're probably right. There would be no reason to be able to break just this structure (and not many others) if Z didn't plan to use it for walking soldiers or tanks.

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Re: lots of praise and some minor gripes 12 years 1 month ago #9639

  • veidar2
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Farcanal wrote: I wonder what the remuneration is like for developing games ?


I think the average game developer earns V E R Y little. :-)

I should imagine for most it's just a lot of work and no pay. It must be a little like starting a band and hoping to earn money from your music.

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The roof and the walls 12 years 1 month ago #10022

  • veidar2
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Why do you have to crash when you reach the edges of the map?

Joaquin may have been inspired by Steven King's 2009 novel" Under the Dome" when he created the Dogfight world. In the Dome (created by aliens), you go up in flames if you fly into the invisible walls.

I would have liked the walls in Dogfight to be rubbery, so that you just would bounce off, like you do when you hit the ceiling of the game!

All too often I've fallen pityfully to my death because I've been inattentive, or been writing a chat message while flying along the edges of the map on a sneaky mission to surprise-bomb something.

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Last edit: by veidar2.

The firing button 12 years 1 month ago #10046

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Skydavis1 wrote: ...I need... the fire button moved up some i seem to miss the buton when i have people in aim...


Like Skydavis, when an enemy passes in front of my sights, I often seem to miss the firing button.

It would be helpful if the sensitive area of the button could be enlarged to at least the area I have indicated in this screenshot.

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Last edit: by veidar2.

Re: The firing button 12 years 1 month ago #10047

  • veidar2
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Nothing would need to be visibly changed in the cockpit.

What I suggest is that there can be an invisible sensitive area that is much larger than the actual firing button.

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Last edit: by veidar2.

Re: The firing button 12 years 1 month ago #10049

  • Hy flyer
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cool picture! it looks like a colored picture of a dogfight!
Who ever dislikes you gets payback by something else.
My planes bullet proof.;)
Hy FLYER
the talking banana light
im always beyond the clouds or way over my head
;D

Once upon a time knights of the sky's were hey! But on a beautiful day we dueled and fell now red poppies cover our graves in Flanders...

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Re: The firing button 12 years 1 month ago #10052

  • veidar2
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I may have enhanced the colours a little, but apart from that it is an unaltered real screenshot from a recent dogfight.

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Last edit: by veidar2.

Re: The firing button 12 years 1 month ago #10053

  • veidar2
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But maybe you meant the colours of the sky? It's the improved sky that all the android users see. It changes with the weather conditions, and the screenshot in my message shows the partly cloudy sky of a nice sunny day. :-)

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Re: The firing button 12 years 1 month ago #10054

  • Hy flyer
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are the skies grey when its raining?
Who ever dislikes you gets payback by something else.
My planes bullet proof.;)
Hy FLYER
the talking banana light
im always beyond the clouds or way over my head
;D

Once upon a time knights of the sky's were hey! But on a beautiful day we dueled and fell now red poppies cover our graves in Flanders...

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Re: The firing button 12 years 1 month ago #10058

  • veidar2
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It can be all gray and overcast, and yes - I think it's grey when it's raining. Then there are morning and evening skies, all different and beautiful like the summer sky of the screenshot.

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Re: The firing button 12 years 1 month ago #10199

  • Hy flyer
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Cool!
Who ever dislikes you gets payback by something else.
My planes bullet proof.;)
Hy FLYER
the talking banana light
im always beyond the clouds or way over my head
;D

Once upon a time knights of the sky's were hey! But on a beautiful day we dueled and fell now red poppies cover our graves in Flanders...

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Re: lots of praise and some minor gripes 12 years 1 month ago #10228

  • [e]Cookie8
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Cool, those graphics are awesome. B) Can't wait till apple approves of the updates. :angry:

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New kinds of invisibility and namelessness 12 years 1 month ago #10338

  • veidar2
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Early one morning, when most American dogfighters were enjoying some hours of well-earned sleep, I was in a game where there were two different ###-named players.

They may well have been bona fide Koreans, for when I tried to address one of them in English, he answered only with tildes: "^^^".

Anyway, as Z has promised, the ###s were visible on the game screen.

But in the "Room" menu, where you go to see the names, ranks and numbers killed, these players had only rank and no names, as you can see in this screenshot!

Some days ago I saw another player who apparently had found a new way of becoming invisible. On the screen he had no name, but on the menu his name was a small x. Until now, he is the only one I have seen with this new kind of namelessness, so it may not become a problem.

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Last edit: by veidar2.

Re: New kinds of invisibility and namelessness 12 years 1 month ago #10404

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I've seen this and I know how to get that symbol -- but it can only be done from a computer. I don't think I'll share as I'd rather not see a rise in players doing this.

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Re: New kinds of invisibility and namelessness 12 years 1 month ago #10441

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Yeah, ive seen that guy. Hes really good, and he speaks english. Hes completely dedicated to not being shot. He uses Fokker E3, uses no name, doesnt like head on, etc.
See you in the skies!

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Re: New kinds of invisibility and namelessness 12 years 1 month ago #10443

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Yeah, its not hard to get the symbol, or many others that would be no name probably.
See you in the skies!

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Re: New kinds of invisibility and namelessness 12 years 1 month ago #10516

  • Hy flyer
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He speaks English
Who ever dislikes you gets payback by something else.
My planes bullet proof.;)
Hy FLYER
the talking banana light
im always beyond the clouds or way over my head
;D

Once upon a time knights of the sky's were hey! But on a beautiful day we dueled and fell now red poppies cover our graves in Flanders...
The following user(s) said Thank You: |111th|Kevy

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Re: New kinds of invisibility and namelessness 12 years 1 month ago #10618

  • veidar2
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Now this is important. Z !por favor, escúchame¡

I dont't know the number of times I've been asked the question: "What game is this?"

Please include it in the "room" menu!

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Bugs in version 4.4.5 12 years 1 month ago #10990

  • veidar2
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Thanks for the new release Z!

I look forward to meeting one of the 31ers in a game to see what their new colour scheme looks like. :-)

As with everything new, there are a few things that do not yet work well with the 4.4.5 version:

Enemies spawn on the allied airports and carriers.

I was in a capture carrier game, and every now and then an enemy spawned on our ship. The bomb a carrier game I visited afterwards seemed to work better, but I wasn't there long enough to see if the same error was present there too.

The small hand of the altitude indicator is missing

One of the instruments, the altitude meter, had also changed. The small hand was missing.

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Last edit: by veidar2.

Re: Bugs in version 4.4.5 12 years 1 month ago #10994

  • zuperman
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Got it. I try to make a 4.4.5 interim release with the fix.

I'll also make the "fire" button area taller as you suggested and add to the room the game type :)

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Re: Bugs in version 4.4.5 12 years 1 month ago #10996

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Hi superman please assist me my firing button ain't working and my menu to check list of fighters ain't working as well, please advise me accordingly

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Re: Bugs in version 4.4.5 12 years 1 month ago #11006

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hmm that's new
what dogfight version are you using?
also, what control/screen settings? are you on cockpit or simple cockpit mode?

last, what phone do you have?

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Re: Bugs in version 4.4.5 12 years 1 month ago #11007

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Dogfight 4.3.5, cockpit.. Using ipad

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Narrow hangars 12 years 1 month ago #11841

  • veidar2
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The hangars can take tanks, but they are too small for airplanes. It seems illogical to me.

To accomodate all the planes, except perhaps the German monoplane, it would be enough just to lift the hangars a little, either by making them half-barrel shaped, or by adding vertical walls.

I would prefer the half-barrel method, because it would make them look like WW2 "nissen huts", which were made out of corrugated iron.


Why should one want to park the planes in the hangars?

For no important reason, really, but since they are bulletproof, you could park inside them if you had to take a small break for some reason, to follow "the call of nature" for example.

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Re: Narrow hangars 12 years 1 month ago #11842

  • veidar2
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The Fokker triplanes are the only planes that go into the hangars today, but it is a matter of inches. You have to be very careful to keep clear of the walls (I touched a wall with my right wing in this screenshot, and was unable to get out again).

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Last edit: by veidar2.

Re: Narrow hangars 12 years 1 month ago #11843

  • veidar2
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A Sopwith Camel will not enter, even though its wingspan is only a couple of inches too wide.

It's easy to see that the problem is just the low roof, not the size or shape of the hangars in any other way.

It may look as if there might be room for the Sopwith, but both wingtips do in fact touch the sides of the roof in this screenshot.

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Last edit: by veidar2.

Couldn't the carrier go through the narrow sound? 12 years 1 month ago #11850

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Tanks and soldiers can run on the water of the lakes, but they are not the only objects that have unexpected amphibious capabilities.

For an upgrade some time in the future I have a wish that the carrier in the south-west lake could go by the small sound when it goes from one basin to the other instead of crossing the sand bank.

Alternatively, if that would be simpler than changing the route, perhaps the sand bank could be divided into two islands to make a channel for the carrier?

Incidentally, in this screenshot a German by the name of "The Gang" says "hello everybody" in the hope that there might be other Germans in the game. He gets no answer and leaves the game.

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Last edit: by veidar2.

Re: Couldn't the carrier go through the narrow sound? 12 years 1 month ago #11859

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Perhaps the soldiers are secretly Jesus and Dogfight is really about a Holy War. That's how they walk on water. ;)

And yeah, I always laugh when I see the carriers sailing over the sand bank

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