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New kill ratio, looking for feedback 7 years 11 months ago #330268

  • [NLR]Jacob10000
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Mcfate the forum archaeologist.
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New kill ratio, looking for feedback 7 years 11 months ago #330308

  • zuperman
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Husky Dog wrote:
And...? The CAMARO?!


Are you on Elite? and on Android?

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New kill ratio, looking for feedback 7 years 11 months ago #330310

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[NLR] McFate wrote: Found it! From 2 years, 11 months ago: B)

zuperman wrote: Two quick notes:
Version 4.4.29 will allow you to hide the smoke/explosions on the graphics setting. So it should fix all those slow ipad 1.

Also, I just added this to the original post:
4) No more temporary points. You know how you have to parachute to safety, or land and stuff before your experience is actually saved? Well, it was very confusing to many people so I decided to remove it. Now points you get, are points that stay with you.


Hehe, yep, it was like that. Also it would be saved if you bombed an hangar. The main idea was to encourage people to play fully: go to the other side to bomb, reload after running out of anmo or jump on parachute after getting killed. Instead of just hitting the "retry" button right after they were brought down.

It did work, most people did jump on parachute to be able to get their points or returned to base to reload. But it was a constant emailing complaining about: hey, I brought down this guy and I didn't get any points! And me replying every time drove me crazy, plus the constant exchange that those emails began after a reply about their opinion and what they believed the right way was... (to the tune of 50 a day! remember many people don't come to the forum). So... I decided to change it.
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Last edit: by zuperman.

New kill ratio, looking for feedback 7 years 10 months ago #333942

  • [*M]Comet
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After playing this quite a bit, I have found it frustrating that I don't get a kill for hitting the guy in the chute. Yet he gets a kill if he brings my plane down. Killing the chute became harder with the bullet drop. Here's the scenario that really ticks me off...your team mate in front of you brings the red plane down but is too close to kill the pilot. But you get him. And you're rewarded with nothing. Anything that gets a kill for bringing you down should be subject to the same. Do we at least get points for a pilot kill? I don't even know.

With having to try to get 470k just to get to the next level, need all the points we can get...

Bring back the old scoring system Zup. Or put it to a vote or something. This new way sucks.
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Last edit: by [*M]Comet.

New kill ratio, looking for feedback 7 years 10 months ago #333947

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You get way more points now than before. You get partial credits for every hit on enemies even if you don't kill it. In exchange you don't get a kill for a parachute. I did the calculation and that is a gain of over 50 times more points that before.
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New kill ratio, looking for feedback 7 years 10 months ago #333949

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And historically correct,as ever since aviation was brought into warfare,a kill was awarded for shooting down a plane not a pilot.
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New kill ratio, looking for feedback 7 years 10 months ago #333952

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I always laugh when "historically correct" is brought into these discussions whenever it's convenient.

Look up how many ww1 pilots actually survived parachuting to the ground...not many. Some pilots didn't even get to have them as their commanding officers thought they'd use them at the slightest chance of danger...and I couldn't find any info on anyone that actually shot down a plane in ww1 while parachuting...the hand pistol was for their head as that was a quicker death than a fiery crash. Maybe somebody else can dig more info up...

But I digress...I still think not getting a kill for hitting the pilot sucks.
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Last edit: by [*M]Comet.

New kill ratio, looking for feedback 7 years 10 months ago #333955

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Mmm laugh away then,but tell me it's not true!

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New kill ratio, looking for feedback 7 years 10 months ago #333959

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I'm not debating what you're saying in regards to how a kill was issued.

I guess the point I was trying to make in replying to your response the first time was that the parachuting part of the game isn't entirely "historically accurate" either, so why play the "historically correct" card at all? It's a video game after all.

Lots of aspects of this game aren't true to the time period. And we all already know that. But some like to play the "realistic features" card when it suits them...so sorry for laughing, but it's true.

All I was doing was giving feedback about the kill ratio which is what the title of the thread is.

Trust me, I'm not the only one that doesn't like it. Wait for it...the rest will come...
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New kill ratio, looking for feedback 7 years 10 months ago #333962

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I agree with you Comet about the "historically correct" card.

Let's see, historically if you jumped out of a plane and landed in your chute, would a tank magically appear next to you?

If you were shot down, would you magically be returned to base?

If you bombed an enemy base, but didn't want to fly all the way back to your base to reload, would you magically be returned to your base?

If you did get into the magical tank, but then decided you had to protect your base and that meant you needed a plane, could you magically leave your tank to appear in your plane back at base?

Which are 'historically correct" and realistic features of "real war"?
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New kill ratio, looking for feedback 7 years 10 months ago #333963

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Haha first time I ever said it!!!Personally I would love to see it completely authentic.

Points or kills?Ill take points.

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New kill ratio, looking for feedback 7 years 10 months ago #333981

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A higher KDR is little more than an ego boost.

You don't lose points for getting shot down anyway and now that you collect points for hits and not just when you make a kill, actually logging kills isn't so important. Besides, people tend to get mad when someone is playing in ways to maximize their KDR...

So what "good" comes from a high KDR?

I suppose it's that little dopamine rush... that same thing that keeps people pumping coins into a slot machine. Lol! Maybe some people would be more drawn to the game if they could enable a "Cha-Ching!" mechanism so you can hear your points accumulate:

Shooting down a noob could give you only 4 "dings"
Shooting down a High rank could sound a fire bell.
Bombing a hangar could cause all kinds of sirens, bells and racket...

Dogfight goes Vegas! :silly:
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New kill ratio, looking for feedback 7 years 10 months ago #334018

  • Husky Dog
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zuperman wrote:

Husky Dog wrote:
And...? The CAMARO?!


Are you on Elite? and on Android?


Dangit! missed this one. Yes, I am on Elite. No, I'm on freaking Apple, but if I find out these Android goons have a Camaro and I don't, I am going to be send MANY strongly worded letters your way!

Want that freakin Camaro...


To the fowl whose fiery eyes now burned into thy bosom’s core
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New kill ratio, looking for feedback 7 years 10 months ago #334273

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Husky Dog wrote:

zuperman wrote:

Husky Dog wrote:
And...? The CAMARO?!


Are you on Elite? and on Android?


Dangit! missed this one. Yes, I am on Elite. No, I'm on freaking Apple, but if I find out these Android goons have a Camaro and I don't, I am going to be send MANY strongly worded letters your way!

Want that freakin Camaro...


lol you will do anything for that camaro wont u husky

also i wouldnt mind having a personal paint scheme for every plane i buy/own :whistle: :whistle:

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Last edit: by Lunas Wolf WP****.

New kill ratio, looking for feedback 7 years 10 months ago #334321

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Lunas Wolf wrote: also i wouldnt mind having a personal paint scheme for every plane i buy/own :whistle: :whistle:


THIS so much!

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